> BEGIN.

Aug. 9th, 2013 11:25 pm
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[personal profile] modsprite
The votes are in, and the choice is overwhelmingly option two:

selkies. )

When you step through the door you find yourselves in an uncultivated clearing, in a forest. It is afternoon. You can hear a river nearby. The wildlife is not afraid of you, and there are no signs of civilisation. If you travel four days downriver by foot, though, you will reach the sea, and discover you are not alone.

The people you find there will not recognise you at first, but you will recognise yourselves in their gods. You might decide to reveal yourselves to them, or not to. You can work with the shore-settlers to help them expand onto the continent you've found yourself on, or not. You can try to communicate with the people below the water, if you want. Or you can just focus on yourselves, and rebuild, and repopulate. Between the lot of you, you can do all of these things. There's a lot of space.

The wildlife is frequently large and fairly dangerous, but nothing you can't deal with if you're careful. Plenty of it is edible, and so are enough of the plants. There are plenty of both you can learn to cultivate and domesticate, if that's how you roll. This is where we would go into extreme detail about all of this, but, well, this is also where we bring the mod train to a halt. You made this world; you can work out the specifics amongst yourselves.

You also have three alchemiters, with enough grist to last you for a long time, although not forever.

From here you're welcome to use the game communities like a musebox, if you want, and thread anything you want with your characters at a leisurely pace with no mandated plots or activity check or anything – or just move on entirely if you'd prefer. Either way, though, it would be nice if everybody could leave a comment about what their characters are likely to be doing with themselves on this post.

If anybody has any last questions, too, they're welcome.
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[personal profile] modsprite
The decision has been almost unanimous to abandon the chance for some players to go back to their homeworlds. Every canon timeline a character in Jarjammed came from has now been permanently altered from the point in time of the earliest departure from it.

And, with Prospit busy dealing with Derse, the players are free to enter the universe they have created.

However, entering the door to the new universe isn't as simple as just stepping through it. You have one last choice to make.

Perhaps this is normal, or perhaps it's because there are an unusually large number of players in this session, but there are three different points in this universe that are viable destinations. The interface is pretty straightforward. The players, on approaching the door, have to select one of three little translucent holographic planets floating in front of it to determine where in the universe the door opens up on.

All the players get to see is the little picture of the planet from space – all they can really make out is, just about, the geography, and how many moons there are. For your benefit, however, we have provided some more in depth descriptions of the planets and their inhabitants, so you can decide where to send your characters.

PLANETS )

The Choice

Aug. 2nd, 2013 08:50 pm
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[personal profile] modsprite
We got a lot of mixed votes on the last post, so we're going with all three options. This is how it goes down:

After some discussion the conclusion's reached that you need to use what little time you have before Prospit's forces find you. You have enough players who can create illusions that some of you think it might be your best bet to try to sneak back to Skaia undercover, although it would be risky, and there is some dissent.

But! While exploring the Veil to see if there's any more weird technology like the Appearifier up there that could give you a better chance of outfoxing your pursuers some of the players find a still-active communications line to Derse. The surly Dersite general on the other end doesn't want to listen to you, but when the Hapless Derelict, the Dersite who Cassandra rescued from the Battlefield when she reached god tier, vouches for your collective trustworthiness, the general decides to let you make your case, and is eventually convinced that it is worth striking a deal with you.

Derse know they are outmatched, and if they throw everything they have at Prospit they will be annihilated. But they don't want to give up, the general tells you. She knows in her carapace as many of the losing Dersites do that they are not supposed to lose to Prospit. However, she is willing to launch a full scale attack on Prospit's fleet as a distraction, to buy you time to sneak to Skaia – but only if you promise that when you get there, you will combine Skaia's power with Poppy's machine, hack into the Incipisphere, and disable all of Prospit's weaponry.

When questioned as to what Derse will do if they are able to defeat Prospit, the general wearily shrugs her weird shiny ball jointed shoulders. They can't destroy Skaia like they're supposed to now, she says, but she still doesn't want her people to be wiped out.

You don't have much choice but to take advantage of her offer, so all the remaining players cloak your way back to Skaia on a slow, quiet and stressful journey while Derse provides a distraction.

Once you get past the fleets guarding the planet, Skaia itself isn't very heavily guarded. The door to your new universe is right there. There are just a couple of Prospitian guards there who you have to karate chop before they can inform their superiors you've arrived, which shouldn't be too much of a problem for players of your calibre.

You can't just hop through there, though. You need to hold up your end of the bargain with Derse. The Hapless Derelict will be really upset and disappointed with you if you don't.

Besides, some of you want to see if you can use the machine to send people back home.

The good news: You can. Poppy's machine can affect the portals that have opened up around Skaia and allow those of you who would prefer to go home than to a new world get to places other than Poppy's meteor-devasted home planet.

The bad news: Poppy's original system for breaching dimensions was random, so there are no universe coordinates you can use to reach the right ones, but it's possible to implement a system that will cause any portal to match the DNA of a person who enters it to the universe they come from and deposit them in the universe they originated, at the point in time they left. Once used in this fashion the portal is locked to that universe and remains open. That would be great except that, because predestination has been destroyed, only one point in time can be accessed in each universe – and there might not be as many boundaries between some of the characters' origins as they might have thought.

The worse news: Because the portals remain open, the inhabitants of the Incipisphere can follow you. Which is exactly what ME wanted to use Poppy's machine for in the first place – transuniversal conquering. ME can't win against Derse if you disarm them, but if Derse wins, without Skaia to destroy, they'll sure as heck want something else to destroy. And if you disarm both of them they'll eventually rebuild their arsenals and their armies and see what they can find through the universe-pathways you left behind.

And even worse: the carapace NPCs in every session of Sburb have the same DNA. With these portals they could wreak havoc on any iteration of the Incipisphere they pleased and in doing so completely wreck the process of universe creation and doom everything. And that's not even considering any left over denizens. Or even consorts. This session is glitched. Who knows what those guys will do.

The only way for any characters to return to their home dimensions without risking danger to multiple universes is to use Poppy's machine to delete every NPC in the session (that means every NPC, including any you may have with you).

Or, you could choose not to open any portals. NPCs can't get through the door to the new universe, at least not on their own. If you destroy the machine, or take it with you, the Dersites and Prospitians will have no way to leave this session at all.

You have a choice: Give up the chance to return to your homeworlds, or wipe out all life in the Incipisphere.

What do you do?

Please note that while we want to know what your characters want to do as well, this is an OOC choice over an IC one – it would be easy enough for one rogue player to go against the status quo by nabbing Poppy's machine and either destroying it or using it to delete the Dersites and Prospitians. Ultimately it comes down to what you guys want to happen to your characters.
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OKAY GANG you've been lurking up in the Veil long enough by now that you should have been able to recuperate from any serious injuries and maybe alchemise yourself some new weapons and also have a good cry and grab up any items or memories from your home dimension that you wanted to – you have left it long enough, time to get your bums in gear and deal with the Prospit problem so that you can get to Skaia and claim your reward like you were supposed to in the first place.

Prospit's still sort of hanging around with a vast mass of space armies, though. If you fight them, you will lose, and they are not willing to negotiate. So you have a few options for attempting to get around that!

- TRY TO GET DERSE'S HELP. Sure you guys haven't been on the best of terms with Derse so far but you do have a common enemy at the moment, and they could be willing to strike up a deal.

- SEE WHAT YOU CAN FIND IN THE VEIL LABS THAT MIGHT HELP. Who knows what weird doohickeys are up here. Maybe you can find something that will put a dent in their armies.

- SNEAK PAST THEM. There are lots of them and relatively few of you. If you can all get onto one boat and conceal it somehow it could be possible for you to get back to Skaia if you do it before they find out where you're hiding.

WHAT WILL YOU DO
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Following the assault by Prospit forces on Cass's planet most players have escaped to the Veil, leaving everybody to mill around retrieving objects from and weeping about their past lives and also trying to work out some kind of plan of action, perhaps; assuming you all had the good sense to cut off the appearifier route that you got there by you've probably thrown ME & co off your trail at least as far as they don't know where in the Veil you are, so you have a bit of time to breathe, especially if the players dealt out a good deal of damage in the battle

HOWEVS

around this time, out a little farther, Derse's moon will swing round to overlap with the tentacley beyond, and the Horrorterrors will take the opportunity to use a Dersite as their clickety clackety keyboard puppet to attempt to communicate with the players, in the hope of some kind of last ditch alliance against Prospit.

Events happening on day three:
- god damn horrorterrors
- sweet, sweet exposition
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[personal profile] modsprite
HERE IS A PLOTTING DOCUMENT.

Because, having been holed up in Cassandra's castle, it will be near the end of the second day that the Prospitian forces narrow down where the bulk of the players are hiding. They're going to focus a strike directly at the castle - the outcome of which is likely going to be it getting essentially nuked off of the planet.

Over the day, there has been a lot of damage done to just about everybody's planet. Consorts are probably some combination of hiding or running scared almost universally. If this keeps up for too long, there's a good chance that many of the planets will be demolished all together.

Alinka and Vladik have been launching a guerilla assault against the Prospitian ships which has managed to cause a fair degree of damage back. However, whole confusing the enemy, their hit and run tactics have failed to cause enough concentrated loss to demoralize the opposing army.

This plotting log is going to be the standard "talk about what your character is doing." There is still a portal open to the Veil inside the castle, which is an obvious avenue of escape. Besides that, it is up to you.

There isn't going to be a log put up for this by the mods, since we figure there is only so much explodey battles people will actually want to play out. But if any of you guys want to make one, you may feel free to do so.
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[personal profile] spokethetruth
THE APPEARIFIER LOG IS NOW OPEN.

Signless is going to be hanging out in the Veil and will show people how to use the computer for this purpose if they happen to stumble upon him. Feel free to make threads for him or anyone else!

The Appearifier can:
- Show the players anything from their present or future timeline back home.
- Teleport objects to and from that timeline into the laboratory.
- Sadly ectobiology with people from them will not be possible! Nor teleporting. The whole timeloops thing doesn't seem to be working as it should.
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CONGRATS EVERYBODY you got the dream selves out of their shiny gold prison cubicles, but unfortunately stopping to do that has given the Prospitians a bit of a head start on catching up with you. The boat the players were using, while not totally shot out of the air, has been damaged by enemy fire enough that the landing was messy and the ship isn't going to get airborne again (characters can be horribly wounded, or just gently wounded, from the pursuit or the landing if they want!). Probably a good idea to hide the wreck as fast as you can, because as Day Two starts to around the Prospitian armada is going to be sweeping the planet circle trying to blast the players out, and something like that is going to be pretty noticeable.

Events happening on day two:
- Before shit starts to seriously hit the fan, Signless will be fucking around with Poppy's machine in combination with the ectobiology equipment in the Veil (via a transportaliser) and discover that using the machine's interdimensional capacities with the appearifier up in there allows scenes from players' timelines to be viewed, and objects (but nothing alive) to be appearified. This will probably continue to be a thing while the serious blowing shit up stuff is going down and into day three, so after the log for that goes up you can get your characters in on it at your leisure, if you desire.
- The Prospitians will be starting their assault by shooting down people's house towers and generally razing places on random planets that look like they might have people hiding out there, so if anyone who's gathering anywhere that's not their own planet has anything – or anyone – they want to save from being destroyed, they might want to use the first half of this week to have characters make last-minute trips to retrieve (or fail to retrieve) possessions, consorts, sprites, etc. (You could just warn consorts. You don't have to put the entire population of your planet into your Sylladex.)
- Later in the day (week) the Prospitians will work out where people are actually hiding for reals and begin a large scale assault on the planet(s) with heaps of monstrous chess clones and bombs and lasers and so on. We'll have up a post and planning document for that later this week but we know everything's been kind of heavy on the fight threads so really we'd just like to get it OOCly hashed out how things will work for that and then pop up a post for anyone who wants to thread out any specific scenes to do so if they wish!

At the moment it's looking like most people are going to be at Cass's castle on the Land of Arches and Bluebells but check the comments to this post for more of an idea of what's going on with that! Please let us know if there are any other locations that a significant cluster of people will be gathered at.
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Alright, as promised, here is a post about the Prospitian jail break.

Everyone being revived on Prospit will find themselves in a doorless room just barely tall enough to stand in. There is nothing in said room besides what looks to be an appearifier in the corner, and a very small vent lined up again the ceiling. The walls are reinforced metal, and will take extreme damage to penetrate by force - the kind of force that is probably particularly hard to dish out in quarters that are so small.

Unless players say something especially compelling, odds are any shouting will go unanswered. If they do, there is a slim possibility a Prospitian will nervously communicate with them via some sort of internal speaker system.

Until then, they are alone, and the lighting is dim. Its unclear which direction will actually open out somewhere. Please state in the comments if there is anything you character will attempt and we can go from there.


As for players on the boat, by some supreme luck you have managed to get the ship near enough to Prospit unseen that you have a chance to try to infiltrate. Of course, trouble being, no one at this point has actually managed to figure out where the dungeon's the dreamers are being kept in are. Not for certain, anway.

The Keeper theorized that they would probably still be in the complex being built beneath the Prospitian Palace - but unfortunately that's one of the most heavily guarded places on the planet. The one advantage is that since PS was just so busy trying to murder everyone on the battlefield that many of their forces are no currently on guard.

Describe below what you character plans to do to get inside, and we can go from there. Once either an outside player has managed a way to get inside the dungeon or a captured player has managed to escape their cell, we will start a party style log in Jarjammed Comm for the mass escape.

Any other inquiries can go here also.
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[personal profile] modsprite
Just barely managing to escape the battlefield by boat, the players have escaped the Prospitian army - for now. While the combination of talents in their team has enabled this brief reprieve, they are faced with a choice: to head back to their planets at full speed ahead, or to attempt to get to Prospit in an attempt to collect the remaining dreamselves.

Sollux’s code for awakening the dreamselves is complete, and so any resident computer person can get that going. For anyone who chooses to wait, there will be another plot post about the dreamself jail break. For now, please post in this specific thread in this post to give an idea of the atmosphere regarding going or staying. Lingering, of course, is going to put everyone in further danger.

Once they are done with that, though, we will be entering into day one of the final countdown sequence of Jarjammed - a four day war between the players and the armies of Prospit, lead by the Military Estimator - or perhaps the Meticulous Extremist.

The IC : OOC ratio is now going to be 7 OOC days to 1 IC day. So that means the game is going to last the next four weeks and then a little bit.

Events happening on day one:
- The Prospitian armies are heading straight after the players, back to the planetary ring. This will either be at a safe distance behind or right on your tails depending on player’s choices in regards to the dreamers.
- The military seems to have developed much more potent artillery than they’ve boasted previously. Meaning giant laser beams, bullets, and bombs.
- Once they get to the planet ring they are immediately going to start tearing shit up on everyone’s planets. Their weapons are definitely potent enough to scorch earth.
-Players will have to decide where or if they are going to hide. Anywhere is an option - players will have to sort out their survival strategies themselves.

This is going to be all out war. Actions from the Prospitians can mostly be narrated by players without mod intervention for the sake of random combat stuff. Just assume they are on the player’s asses by every means at their disposal.

Questions go in this post.
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[personal profile] modsprite
HAS JUST GONE LIVE.

In summary:
- Penumbral Sister has used her stolen ring to come and fuck up Black King.
- The gate to the Ultimate Reward opened as the Black King died, because seemingly the specific victor didn't matter.
- However, the Sister and much of her armada was prepared to block the gate and attack the players full force.

The Reckoning has ended, but at the end of the battle the players will be under overwhelming attack. Ultimately, weakened from the start of the King battle and the entirely of the Queen battle, they will be forced to retreat from Skaia for the time being, and will not be able to make it to the gate. However, that doesn't mean they can't make their mark first.

This will be the plotting document for this event. It's a lot more open form because really, anything from attacking to straight up running is acceptable. Just write a paragraph about what your character is going to be doing and other people can chime in. The Penumbral Sister and the armada will be viciously trying to murder as many players as possible, so it's also a good time to get fucked up if that's what you want to do.

Threading can be done in the log posted yonder. Any questions can be posted here.
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[personal profile] modsprite
ALRIGHT THE LOG FOR THE BLACK QUEEN FIGHT IS HERE.

And the OOC planning doc is here.

Go, knock yourselves out. This fight can be planned until the full death of the Queen - twist shit won't happen until they move on to the King.

Also, since there seems to be confusion on this point - this battle is not the last thing happening in Jarjammed! After the Reckoning fights, I estimate there will be about four more weeks of content! So we're looking about one more month, until about the end of July! So really, still within the range of what we've been estimating from the start.

And once we are on the plot tack after this fight things are going to be on a set time trail until endgame, so it will end one way or the other.
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Only shortly after the White Queen is killed, the Reckoning will finally begin.

As if sensing Prospit’s true downfall, the White King will willingly surrender his staff to the Black army, without ever having lost the war. The Black King will trigger the Reckoning - the assault of meteors from the Veil that are destined to destroy Skaia if they are not stopped by the players.

Players will have to organize (however they end up doing so) and head to Skaia by whatever means possible. They will have only 24 hours to engage the Black Royalty in battle - first by eliminating the Black Queen before making their way for their final attack against the Black King.

Provided everything goes according to plan, anyway. Which, history has shown, there’s a good chance it will not.

However, as players, please do proceed along with getting your characters there however you like. The mods will be posting a log/planning google doc for the actual fight in the near future. Things will be run similar to how they were with the fight against Niseag, minus the dice rolling - players will be given the chance to write in the google doc how their character will be aiding the battle, and then they will be able to play out any specific pieces of action they’d like to in the log.

There will be minimal NPCing from the Black Royalty, so don’t wait up on the mods doing so. Instead, feel free to assume that the writhing black mass of prototypes can deal out all the counter attacks you need up until the end. (Some sort of randomization may be used for seeing who delivers the final blow, though, if multiple people are specifically interested!)

WHO IS IN?

Jun. 10th, 2013 09:58 pm
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[personal profile] modsprite
Okay, to be a little more specific: WHO WANTS TO BE ON THE BOAT THAT TRIES TAKING THE QUEEN TO PROSPIT?

Please list yourself here. Anyone can be included, we just need to know who wants in.
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[personal profile] modsprite
Alright guys, here's the thing wanted to ask about. We've got a few events that we've been sort of intending to happen, but in the interest of not simply making it happen without the players input or consent, I'm going to explain them here and figure out what to do from there.

So we've got PS taking over Prospit, and we've got the White Queen in the hands of the players. The current plan looks to be to take her to Prospit so that she can try to win back the loyalty of the Prospitians. Which is a good plan - which is why the Penumbral Sister doesn't want it to happen.

What we were thinking would be a likely mix of these two forces is for them to meet part way to Prospit - the player's boat, and probably a small group of PS's ships. It's at this point that we have something we'd like to happen.

We'd like to have the Sister successfully assassinate the White Queen and make off with her ring.

This is obviously for climaxizing in a traditional Homestuck fashion! But we'd like your contributions for the event, so we can sort out how it goes, and whether or not this is something people are okay with.

Thoughts?

ROLL CALL

Jun. 2nd, 2013 03:57 am
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[personal profile] modsprite
So we figured activity check was kind of pointless at this juncture because by now character squatting doesn't mean very much and we're not really interested in demanding anybody keep up with a certain level of tagging through endgame and stuff – basically, if you want to stick around for endgame, we want you to stick around for endgame.

But we'd still like to know who wants to stay!

So, basically, if you're still on board? Comment to this post so we know. c:
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[personal profile] modsprite
Hey guys! So as you've all probably noticed, things have hit a bit of a lull around Jarjammed. We figure this has largely been due to factors outside of everyones control: like exams coinciding with the denizen wrap ups, and basically a theoretically busy time in JJ happening at the same time as a busy time of year. So yeah, we've lost some momentum.

However, this is supposed to be endgame, where big exciting things happen! And we are here to implore you to help us get things going again - so together we can get momentum back up for some fun before we bring this game to a close.

So, in the interest of getting things moving again, I'm going to talk to you about some things:

1) The Horrorterror's deadline has passed and is no longer and issue, and not something you need to wait for results on!

Thanks to Redglare, Steph, and Madame's deception, the Horroterrors have been betrayed and ostensibly locked out of the session by Sollux's code. This means there is no longer any deal compelling people to finish by a certain time - conveniently, though, the whole situations spooked everyone into getting their shit done, so now we're sitting pretty with a bred genesis frog, enough defeated denizens to have made it, and pretty much all our game obligations met.

2) Awesome. But now what?

Now...well, it's probably a point of confusion IC, because as you know, this whole session is kind of fucked up. But on an OC level I'll tell you this - as soon as is practical for people, the White King is going throw in the towel. No, he won't be defeated. Prospit's forces have become too organized and too powerful for that. But knowing the ultimate duty of the white court, the White King concerns with the present set up will finally lead him to to what he feels he was always destined to do - which is lose.

Of course, the rest of Prospit may not agree with this decision.

However, regardless, it does mean that the Black King is going to get a hold of the White King's staff and initiate the Reckoning. That's right - the meteors in the Veil will start launching in an attempt to destroy Skaia as the Black Royals gather there to defend their prize. This is the start of the 24 hour endgame sequence of the game.

3) That can't possibly be it, though.

You are correct! The players will all have to gather at Skaia for the final battle, which we will organize as soon as it is practical. However, as you are probably not surprised to hear, mid-endgame battle there is going to be a PLOT TWEEST.

(One that doesn't even involve the Horrorterrors!!)

4) That sounds amazing. So what should I be doing?

Said plot tweest is going to mark the start of the full endgame, the last major conflict before resolution. Until the Reckoning starts, the characters are not being pressured by any sort of deadline, and so you are free to do any kind of regular CR or player plot stuff you desire.

However, after the battle with the Black King and Queen happens, a conflict will be sparked that will start making things moving much more quickly than in the past. As such the mods have discussed the idea of slowing down the IC to OOC day ratio to something like 2 IC : 7 OOC days or even 1 IC : 7 OOC days.

While that may seem slow, it would better enable people to play out the action of what's going on. Which can make a huge difference when every hour in a day counts.


That's OUR side of things. But before I bring this post to a close, we'd like to ask some things of you. Firstly, what do you think of the idea of a slowed down game time ratio for end game? Secondly, do you have any suggestions for things you would like to have happen or methods we could use to make this end game play out the best for everyone involved?

All our cards are going to be on the table soon. Then it's just a matter of figuring out the best way we can all collaborate on the best ending possible.
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[personal profile] modsprite
RIGHT. The required number of denizen hoards have been accumulated to clone the perfect frog – all that remains is for the players to ascend to Skaia via the uppermost Gates on their planets (these will be the most practical to access on the planets with the tallest house-towers) and face the Black King on the Battlefield. Once Skaia is safe from Derse's attempts to destroy it, this crucible of creative potential can be used to create the Genesis Frog, an amphibian that contains multitudes, and the Ultimate Reward will have been won.

The Horrorterrors' conditions for success have been just about met. Way to go everybody big cheers for u all

HOWEVER as of RIGHT NOW (or so we are going to assume in game chronology terms) a spanner has been thrown in the works.

Rather than letting the Horrorterrors keep their dream selves as a sort of security deposit as per the original plan, Madame, Redglare and Stephanie have pulled a fast one on them. Unsurprisingly, the Gods are not pleased.

Sollux has put his quiiettiime program into effect, which will put up a gamewide barrier that prevents the Horrorterrors from getting in anyone's head. However, the program takes 30 minutes to execute. 30 minutes during which the Horrorterrors, raging at this betrayal, will be taking one last hard yank on the strings on everybody whose brains their darque tendrils still linger.

So basically everybody who's still got some leftover Horrorterror influence will have said influence return in force. They may harm others, they may harm themselves, they may try to destroy other things, but the Horrorterrors are too angry and too rushed for anything they do to be especially planned or coherent. They're just lashing out and trying to fuck everyone's shit up. This will result in a good bit of widespread chaos, and if half an hour is too long to keep anything seriously awful happening some characters may need to be put down (ascending to god tier is a good way to cleanse the ol' horrortentacles from your brain pan, for the record, but we ask that this still be treated with the appropriate gravity where it occurs).

MEANWHILE, Poppy's attempt to distract the Horrorterrors so that the aforementioned trio of tributes could escape went a little too well – tasked with convincing the Gods that she wanted to make a bargain with them, to Scratch the session in return for the resurrection of her fallen friends, she ended up being convinced that, actually, that would be for the best. Consequently she will be making her way to the Beat Mesa on the Land of Crags and Pendulums, after she has alchemised the axe she needs to scratch it.

So. WHAT WILL YOU DO?
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[personal profile] modsprite
ALRIGHT. Sorry that this has been a bit long in coming - these last couple months have been absolutely hectic with plot stuff even if it wasn't hectic with actual RP, but hopefully this write up will help get us moving on to the Real Business.

First thing on the table is...the Prospit Situation!

As many of you know, Steph Brown led a Prospit investigation with several other players to find out WTF is going on with this Prospitian Sisterhood business. Unfortunately, while information was discovered, it ended up being less helpful and more destructive than most people would have liked.

A SIMPLIFIED TIMELINE OF THE PROSPIT TRIP:

> Teams arrive on planet while pretending to be a normal Prospit cruiser. They proceed to split up and pursue their own investigations.

> Yuna, Cass, and Riku follow a tip from Steph, which leads them to Eclipse, a popular Prospitian bar. They'd been told that the people there were cooperative, but once they arrive it becomes clear that the management has been changed, the old barkeep (name Keeper) has been arrested for treason for aiding the tributes in acquiring their dreamselves from Prospitian jail. The team is less than willing to vacate when demanded, and it turns into a terrible barfight. The team then moved on to briefly interrogate a librarian before their excess crying makes the players feel bad and they leave.

> At about the same time as the first team's mission, Usago, Mamoru, and Kairi hunt the streets for someone to ask about what's been going on. They end up finding a pair of Prospitian orphans, who believe strongly in the cause of the Prospitian Sisterhood on account of their parents have died in the Horrorterror's attack on Prospit. They share some information about the rising unrest on Prospit before guards (spurred by the barfight just finishing up nearby) find the three players. The players decide to let themselves to be arrested for investigative purposes and are escorted to jail at sword point.

> Meanwhile, Madame, Archer, and Rhozia kidnap a few Prospitians and drag them to a secret location. They proceed to browbeat, intimidate, and straight up torture information out of them. This goes on for a few hours, and when they are finished they leave the beaten and wounded Prospitians to be found by their fellows. (If players of this group want to ask for more information about what they got, they can feel free. As I recall this was not fully resolved.

> After being given the tip from the first group that the Keeper is in jail, Steph, Vriska, and Kanaya move in to try to pull a JAIL BREAK. Unfortunately this starts off when them ineffectually attacking a Prospitian in an alleyway and attracting a large amount of horrified onlookers. Afterwards they find their way to the jail and cause a distraction for another team to break in. (I don't know if this team was declared, but I will take volunteers.)

> They bust Usagi, Mamoru, and Kairi out of jail as a side effect. The ultimate fate of the Keeper is up for negotiation by involved parties, but my default is that they find him and get some info. (Again, we may need to discuss this.)


OTHER THINGS OF IMPORTANCE REGARDING PROSPIT:

> At some point over the month, Jay accidentally summoned the White Queen from the palace, complete with royal ring. Presumably she has been staying with the players somewhere. (UPDATE: SHE'S IN THE TARDIS??)


The end result is not a pretty one. Inside and outside, the player's investigation turned into a lot of hell raising, with many Prospitians witnessing terrible acts being commited by heroes and some of them even going home with tales of torture of imprisonment. Though the players may not yet be aware of it, having been forced to flee Prospit, the Prospitian Sisterhood has used this terror and anger to whip up a tidal wave of anti hero sentiments.

Anyone being revived into a Prospit Dreamself without godtiering will most likely encounter something very unpleasant upon waking.


For simplicities sake we can probably assume that TIMEY WIMEY mushes these events mid to recent in the month. It's quite possible it just didn't seem as relevant with theoretical victory coming so close. Of course, we all know this won't be the last of it.

Any questions or comments, down below. Thanks! IF I FORGOT PEOPLE LET ME KNOW.
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[personal profile] modsprite
Okay, so, we've ended up sort of coasting through exam time instead of progressing into endgame, for obvious reasons. Along with letting some plot things wrap up, we figured most people weren't going to be furious over not having to worry about BIG PLOT SHIT during exam time.

However! We will be progressing forward this week, for real this time. That means that if you have any:

1) Denizen posts to be made.
2) Plot shit to wrap up.
3) Last minute mod inquiries.

Do it ASAP! We're looking to start progressing around Wednesday of this week, so consider that the due date. Also if you've lost track of what the hell is going on, then feel free to ask for clarification.

Thanks guys!